CULTURES OF THE IMAGINATION
COTI: Teaching us to look at differences differently
James J. Funaro
ABSTRACT: COTI is an educational experiment
in creation -- students design an integrated world, alien life form and
culture, and simulate contact with a future human society. One team constructs
a solar system, a world and its ecology, an alien life form and its culture,
basing each step on the previous one and utilizing the principles of science
as a guide to imagination. The other team designs a future human colony,
planetary or spacefaring, "creating and evolving" its culture
as an exercise in cultural structure, dynamics and adaptation. Through a
structured system of progressive revelation, the teams then simulate --
and experience -- contact between the two cultures in real time, exploring
the problems and possibilities involved in inter-cultural encounters. This
simulation, which began at the first CONTACT conference in 1983 as a thought
experiment for professional scientists, writers and artists, has developed
into an educational curriculum for college and K-12 levels, which has been
funded by NASA and Smithsonian. Two examples are COTI
HI and COTI JR. COTI has been featured in the
media and books in a PBS documentary and has become the foundation of a
long-term international design project.
Years ago, Ruth Benedict suggested that a goal of Anthropology should
be to make the world safe for difference. I concur. And, as we begin to
gain the ability to leave this planet Earth and build new homes for our
species offworld, I think that, before we can attempt to expand this goal
outward, we need to take a long inward look at this concept of Difference;
otherwise, we will simply and unconsiously take our old problems with us
when we go.
CONTACT's "Cultures of the Imagination" ("COTI")
is a simulation experiment in culture construction and inter-cultural contact,
and has been featured in professional journals, national media and a PBS
video documentary. The kind of "imagining outward" to the simulated
alien encounters of the COTI scenarios may help us develop a protocol for
actual extraterrestrial contacts, should they occur. But it can also help
us take that needed look inward.
What I call the "alien metaphor" provides us with a model
that enables us to look at differences differently. It focuses our attention
on the idea of the Other and hopefully brings us closer to that goal of
making difference safe on Earth, before we leave. I have utilized this alien
metaphor in the classroom as well as the conference, and it is one of the
main things that "Cultures of the Imagination" is really all about.
"Alien" in this sense represents "anything that isn't us."
The metaphor can be applied at any range outward from the self (however
defined), including parts of an one's own personality or body which might
be viewed as "alien." Such usage could have therapeutic value,
for example, by facilitating imaging of an organic or psychological disorder.
Expanding outward to the individual, societal and ecological levels, it
can enhance our understanding and appreciation of personal, cultural and
biological differences by putting them in a less threatening and perhaps
more interesting context of "alien contact." Such simulations
could be seen as war games standing on their heads; i.e., they provide a
cooperative synthesis to the us/them dialectic.
Since 1983, "Cultures of the Imagination" has developed concurrently
1) as a futures scenario for CONTACT, an interdisciplinary forum of scientists,
writers and artists, which meets annually to exchange ideas, stimulate new
perspectives and encourage responsible and creative speculation about humanity's
future on Earth and in space, and 2) as a "hands-on" classroom
technique for learning principles and methodologies in a college course,
"Anthropology for the Future," which uses knowledge of our past
and present to envision our future and addresses subjects ranging from the
space program's planned missions and offworld colonies to the possibilities
of interstellar migration and extraterrestrial contact. The primary goal
of both conference and class is to use a multidisciplinary approach to seriously
explore the problems and possibilities we will face as our species enters
the space age.
One of these possibilities is an encounter with an extraterrestial civilization
or its artefacts. To the Anthropologist, whose traditional study has been
"alien" cultures on this planet, inter-cultural contact is a familiar
context. A created extra-terrestrial "culture of the imagination"
can be utilized (both for teaching and learning) as a simulation model for
projected inter-cultural situations offworld or right here on this planet.
I make use of this "alien metaphor" in class as an instructional
tool which includes many aspects of role-playing simulations. The technique
derives from my teaching experience that synthesis -- putting things together
-- can be just as powerful a learning device as analysis -- taking things
apart. One of the best ways to understand how something works is to try
to build it.
The process is essentially similar in conference and classroom, though
the curriculum has been tailored to various levels (professional to grade
school) and various time frames (three days to a semester). Enthusiam, however,
is always high. Assisted by the instructor, guest lecturers, readings, computer
software and audio-visual programs, students are introduced, at the appropriate
stages, to the elementary principles of celestial mechanics and geology,
the space sciences, evolution, ecological and biological systems, socio-cultural
configurations, and inter-cultural contact, giving them an opportunity to
integrate the humanities, the social sciences and the natural sciences.
Production of artwork illustrating aspects of the project is also an intrinsic
part of student participation.
Though originally used for college teaching, the simulation is flexible
enough to be adapted to any age or student level. For example, COTI JR., a middle school curriculum, modeled on our conference
experience and developed by our staff, was funded by NASA and the Smithsonian
Institution and piloted in the Washington, DC, area during 1990 and 1991.
This curriculum, including detailed lesson plans, and also an instructor's
guide ("A Primer for COTI"), are available. COTI
HI was developed in 1998 by the principle and teachers at Oroville High
School in California and is now in the process of classroom testing.
In a "generic" classroom version, one team constructs a solar
system, a world and its ecology, an alien life form and its culture, basing
each step on the previous one and utilizing the principles of science as
a guide to imagination. This approach demonstrates the essentially systemic
nature of the physical, biological and cultural worlds and their mutual
integration, allowing students to experience this through a "hands-on"
laboratory experiment in creation, and also gives them a chance to internalize
a different perspective by practicing it through the "alien" personality
and world view they've developed.
The other team designs a future human colony, planetary or spacefaring,
"creating and evolving" its culture as an Anthropological exercise
in cultural structure, dynamics and adaptation. The technique allows the
student to experience problems in human interactions and needs from the
inside -- i.e., as a role-playing game which allows them to feel as well
as see the results of their decisions through the new perspectives of the
"others" they are identifying with.
Through a structured system of progressive revelation, the teams simulate
-- and experience -- contact between the two cultures, exploring the problems
and possibilities involved in inter-cultural encounters. In the process,
students broaden their own appreciation of diversity and tolerance of differences.
And, for the professional scientists, writers and artists of CONTACT, this
alien metaphor gives us a chance articulate one of our major stated goals:
To develop ethical approaches in inter-cultural contact, whenever and wherever
it occurs.
The COTI simulation appeared as an OMNI cover story (10/92), was featured
in Analog (1/92), and has been the subject of a PBS video documentary, aired
by KCET in Los Angeles in 1987. It has also been described in scientific
publications: E.g., "Anthropologists as Culture Designers," by
the author in Case For Mars III (1989), The SETI Factor by Frank White (1990),
and We, The Alien, a textbook in Anthropology by Paul Bohannan (1992).
In 1993, a long-term, professionally-staffed version was organized as
an international Bateson Project, "COTI Mundi," headed by Martyn
Fogg, Wolf Read and Greg Barr. This team of scientists, writers and artists
has produced "Epona," a meticulously researched and designed virtual
world and its biota, illustrated with stunning visuals, which has been featured
in several recent Discovery programs.